Duke Nukem Manhattan Project Patch June 18, 2002
Patch upgrading the game to version 1.01 was just released. Please visit the
3D Realms website
for a list of download sites as well as overview of issues that have been fixed in the patch.
Since the game was released in late May, a ton of very positive reviews were published all over the web. We have collected as many of them as we could find on our
DNMP page.
Duke Nukem Manhattan Project is Gold May 9, 2002
Congratulations to folks at Sunstorm Interactive on the completion of this great little game that combines the fun of good old 2D platform games and Duke's attitude with state of the art 3D looks.
DNMP
is the most ambitious game built on our
Prism3D engine
yet, but it's only a hint of what is to come. We're very proud that we have been a part of the great team that brings you DNMP. Look for the game in stores in a couple of weeks.
Hunting Unlimited patch released October 19, 2001
A patch upgrading the game to version 1.1 has just become available for download.
You can choose to download it from
Valusoft tech support
site,
Hunters Realm Forums
or
Arush Entertanment
website.
The patch brings performance enhancements, fixes incompatibilities with some older 3d accelerators, and as a special bonus adds 25 new missions in 5 Master difficulty campaigns.
What do you think? October 15, 2001
Initial reactions from people who have seen and played Hunting Unlimited are very encouraging.
Would you like to share your thoughts about the game with others? Then pay a visit to
Hunters Realm Forums,
or check out the
Message board on
Sunstorm Interactive website.
Hunting Unlimited shipping October 3, 2001
After months of development in secrecy, the moment is finally here. Late last week,
ValuSoft
started shipping copies of
Hunting Unlimited
to all major retailers across the United States. The game was developed by SCS Software
in cooperation with
Sunstorm Interactive
for
Arush Entertainment.
It combines breath taking visuals with fast-paced action available in over 200 various hunting scenarios stalking whitetails, mule deer, elk, moose and brown bears.
SCS in the news April 27, 2001
Shark is collecting very positive reviews so far, check out what the guys at
Game Zone
and
Games Domain
think about the game. Also, an article about the history of SCS Software was just published on
Bonus Web,
Czech web site dedicated to computer games coverage.
Shark is out in stores! March 15, 2001
Shrink-wrapped boxes of Shark! Hunting the Great White, our latest game created in cooperation with Sunstorm Interactive and published by Infogrames, have started to appear on the shelves across the United States. We hope
you will enjoy playing it as much as we enjoyed creating it.
We have moved to a new office February 6, 2001
And we are pretty excited about the cozy 150+ square meters (over 1600 square feet) penthouse office. From now on, look for us at our new address
SCS Software
1 Jagellonska, Prague 3, 130 00
Czech Republic
Shark! Hunting the Great White January 30, 2001
The information embargo on our latest project is at last about to be lifted. Shark is in the final stages of development now, and we can show off a couple of
screenshots
of what's cooking...
Rocky Mountain Trophy Hunter 3 in stores September 20, 2000
Boxes of our first ever retail game have started to show up in stores, and the initial reaction from the players is very enthusiastic! See for yourself on
Sunstorm or Hunters Realm message boards.
Meanwhile, our unannounced project is moving full steam ahead and should reach alpha in a few days.
RMTH3 proclaimed Gold! August 23, 2000
Yes, after months of hard work, the gold master CD of Rocky Mountain Trophy Hunter 3 is finally off for duplication! Look for the game in stores in mid September. While the final tweaks were taking place, we have been secretly hammering on a new unannounced project. More news on it to come soon ;-).
RMTH3 screenshots June 23, 2000
Rocky Mountain Trophy Hunter 3, the game we are creating for Sunstorm Interactive, is in the final stages of development. It's about
time we started posting
screenshots
of some of the cool stuff you can look forward to ;-)
New web site design unveiled April 21, 2000
Our web pages have been redesigned for your viewing pleasure. Big thanks go out to the guys at
Pixel Factory.
Another TERRENG-based game in stores March 20, 2000
The success of Deer Hunter 3 (the game was rated #3 and #6 by PC Data for the months of November and December respectively) was begging for more.
Say Hi! to Deer Hunter 3 Gold Edition, with new maps, new weapons, and new gameplay mode!
A Pile of News November 25, 1999
So much work, so little time; we haven't updated the site for quite a while.
Deer Hunter III has been in stores for almost two months now, and it's doing fantastic
- according to PC Data it placed at
#2 in the October US Games retail charts. Why are we mentioning it? The game is using our
TERRENG 4.0
software renderer! :-)
We have finished moving into more spacy offices across the river, closer to the Prague
center, so be sure to check out the
Contacts
page if you wish to reach us.
We would like to welcome David, Jan, Jaroslav, Jiri, Milan, Pavel, Vaclav and Zbynek
onboard. With this new talent, SCS Software is becoming a force to be reckoned with
in the industry. We do not plan for more additions in immediate future, but you never
know, it's quite possible we will be thinking about growing the company some more early
next year, so keep those resumes
coming!
We have started work on a new game title developed for Sunstorm Interactive. Since we are bound by non-disclosure agreements,
we cannot yet reveal anything more. It's safe to say though that Sunstorm hunting titles
fans will be very happy ;-).
The Jump November 3, 1999
SCS Software is in the middle of moving into our new offices. From now on, look for us
on this address:
SCS Software
20 Trojicka, Prague 2, 120 00
Phone: ++420 2 24 91 31 24
Deer Hunter III about to go gold September 10, 1999
Deer Hunter III, next iteration of the best-selling Deer Hunter franchise from GT
Interactive is in the final polishing stages of production. The game is using version 4.0
of SCS Software's
TERRENG
renderer, and boasts advanced features
like water bodies and network play. Find out more about it in this press release from
WizardWorks.
UPDATE: Deer Hunter 3 just
went gold! (September 15)
In other news, we are planning to move into new offices real soon now that very
perspective candidates for our open job positions keep coming. Looks like the new project
will be started in a few weeks!
SCS Software is looking for you July 25, 1999
Our job openings page has been set up. We are looking for talented programmers and artists
to fill vacant positions for our new projects. This is a great opportunity to enter the
gaming industry, so make sure to check out the
jobs
page!
UPDATE: Please check out the
Frequently Asked Questions
page to find out more about us and the projects we are planning (Czech language only).
RMTH II nearing completion July 18, 1999
Sunstorm is hard at work putting
last finishing touches to Rocky Mountain Trophy Hunter II: Above the Treeline. This is yet
another title whose graphics engine's software renderer is using code developed here at
SCS Software. Follow this link to find out more about it. It's highly confidential and I
can't say any more, but another huge title using our software renderer is
approaching beta stages.
Fast Internet access at last July 2, 1999
After months of despair over our modem connection, we have finally upgraded our Internet
pipe to a lightning fast wireless connection provided by InWay.
We are back at work May 31, 1999
It's been a great trip. Our presentation at E3 went perfectly. We have also seen a lot at
the competition booths, yet we are confident that our in-house technology is very
competitive and will a make a huge impact once released! Our super secret project is
growing by bounds and leaps.
Before coming home, we have taken a short trip around California and Nevada, and visited Sunstorm Interactive at Indianapolis, Indiana - our
bussiness associates. If you want to see Los Angeles, Yosemite National Part, Las Vegas,
Grand Canyon and Indianapolis through our eyes, you are welcome to follow this
link
Off for E3! May 11, 1999
We are heading to sunny Los Angeles for this year's Electronic Entertainment Expo. We will
be showing our super secret project behind closed doors to a selected audience, and
checking out what the competion has got in store.
New Games using our technology released March 28, 1999
GT Interactive has recently released two new hunting titles using our software renderer.
Developed by Sunstorm Interactive,
Bird Hunter: Upland Edition and Grand Slam Turkey Hunt are both great games for hunting
enthusiasts.
Deer Hunter II still alive and kicking April 18, 1999
Six months after its introduction, the game is still doing well and has placed #15 in the
just released March sales chart by PC Data. Hats off to Sunstorm! We are proud we have
helped this great product become a reality.
Deer Hunter II on top again January 15, 1999
PC Data has just released their best
seller charts for December. Deer Hunter II made
it again! It's been topping the chart for three months in a row now. We are finishing work
on a next generation software-fallback renderer for more similar projects, but our sights
are firmly set on our main goal - finishing our secret project.
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